![]() Or, maybe three-quarters of the way through a game, all of a sudden, we find a physics-breaking bug because the system's running the game so fast that the game doesn't actually know how to handle that. We've actually gotten some games working, and honestly, I'm playing the game it's super awesome it feels great it's buttery smooth, but then all of a sudden, we realise, oh, this character over in the corner is animating twice as fast. "The techniques that we've come up with will not work on every title. ![]() ![]() Ronald explained that not all games will work with the feature before later confirming that Xbox One games are the focus for now. Speaking to the Kinda Funny Xcast podcast (via Pure Xbox), Jason Ronald, Xbox director of program management, was asked how far Microsoft would be going back into the Xbox library of games with Xbox FPS Boost.
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